A deck-building expedition race
Build your deck.
Find your path.
Race across a hex world that is generated fresh for every expedition. Each card in your hand is a way through jungle, river or village. Each coin you spend at the market shapes the deck you race with. First to the lost city wins.
BrowseriPhone & iPad · App StoreInstalls as an app and plays offline.
How it plays
A race in three moves.
Turns are short. Draw, move, buy, and pass. The whole expedition fits in a coffee break, or stretches to an evening on an Epic map.
Draw four.
Your starting deck is small: trekkers, a canoe, a trader. Every card pays for one kind of ground, and the four you draw decide what is reachable this turn.
Cross the terrain.
Play a card to step onto ground that matches it. Stronger cards carry you further in one go. Mountains block the way, and rubble takes several cards to clear.
Outfit at the market.
Spend the coins on your cards for pathfinders, river guides, single-use tools and field gear. What you buy is what you will draw. Keep the deck lean and the route opens up.
Ways to play
Alone, around one screen, or across four.
Solo and AI rival
Race a computer explorer at Easy or Standard, or take a quiet solo run and chase your best round count.
Pass-and-play
Two to four explorers around one phone, tablet or laptop. Hand the device over at the end of each turn.
Online with friends
Create a room, share the eight-letter code or the link, and play on separate devices. Turns arrive within seconds. Sign in to keep a friends list.
Learn to play
Five guided lessons teach movement, the market and the endgame on a real board. Done in one sitting.
Every map is new
No two expeditions look alike.
Every tree, tent and mountain is generated in code from a seed. Pick the length, turn on the fog, and set out.
- IShort, Classic or EpicThree, five or seven regions between base camp and the lost city.
- IIFog of warThe route stays hidden until you scout it. Win this way and earn a medallion.
- IIIDiscoveriesCaches and ruins off the main route, worth a detour for the explorer who claims them first.
- IVSeedsType a seed to replay a map or hand the same one to a friend.
Take it anywhere
Yours to keep, on your device.
Solo and pass-and-play work offline once the game has loaded, saves stay on your device, and online rooms keep your seat. The iPhone and iPad app is in testing. See the app.
Your awards
Four medallions.
- IFirst expedition
Reach the lost city.
- IIInto the unknown
Win with fog of war enabled.
- IIITravelling light
Win with eight cards or fewer in your deck.
- IVSeasoned explorer
Complete ten expeditions.